#ifndef race_car_sfx #define race_car_sfx #include <ClanLib/sound.h> class CarSfx { public: static void init(); static void update_ai_engine_frequency(); // start played at beginning of each race. static CL_SoundBuffer *engine_start; // engine high is the sound that we change pitch on. static std::vector<CL_SoundBuffer*> engine_high; // engine low is played always with the same freq. static std::vector<CL_SoundBuffer*> engine_low; }; #endif